sabato 28 febbraio 2015

Announcing Doodle Adventures

Doodle Adventures is a puzzle game with platformer elements on it. Or maybe it's a platformer with puzzle elements on it. Neither I, Asduffo, the creator of this game, knows how to describe it. The only reason it's in the puzzle cathegory in Google Play it's because it performs better in revenue. But that's just what it is. A game.

Doodle Adventures, in all of his awfulnes


The rules are simple: in the game you don't control Dudol (the little stickman protagonist), but the level. You can drag blocks (be careful: you have a limit) to the scene, as well as other tools and even enemies itself. Press the play icon and Dudol will start walking until it doesn't reach the end or he dies. Keep in mind that he's a little silly, so he just knows when to jump, or to change direction. And that's all. Since it's quite simple as idea, I tried to make the advanced levels as hard as i could.

But since someone will surely be smarter and clever than me, I also included a level editor, so you can create your own levels and share them with qr codes to your friends, which can be scanned with your device's camera or opened directly by using the Android gallery. I'm looking forward to play them, so be sure to make them really mind blowing!

When I started the development of this game, about 1 and an half year ago, it was just my way to learn game programming with unity3d. It was just something I did in my freetime, between studies and swimming sessions. But then, when I realized it was becoming something bigger, and with the support of my dear friends, classmates and my parents, I decided to go on. So i made better (that since my drawing skills sucks it's still a big word) artworks and without realizing, I had a complete game. Even if it's incomplete (but don't worry: more stuff is coming not-very-soon), I thinks it has potential. Also it's pretty much the realization of a lot of encouragements I had from the persons around me, so many thanks if you play it even for a couple of minutes.

Regards, Asduffo