sabato 21 marzo 2015

Remastering Doodle Adventures in Unity 5

I have to say: even if the new release of Unity3d brings all the tools i always dreamt like the profiler and occlusion culling, it came also with a lot of troubles.

Animations first, all of them stopped working for some obscure reason. I ended up with a workaround by modifying some stuff.

Also the editor: some stuff of the interface stopped behaving like they had and they always done.

While the new physics is billions times faster it gave me some problems (especially with the spherics levels).

Chartboost had to be reintegrated

And teleports had to be rewritten because with the new physics, even if faster, modified the events and it somehow ended up in something like this:


But in general it worked quite well. If i can manage it, the new update will be released during the next week. After that I'll be out for the weekend due to a trip in Africa and after that i'll give you guys the long-term plans for Doodle Adventures.

PS: "Project 2" is in development

Nessun commento:

Posta un commento